Attributes and Skills in Morkin

When creating Morkin’s character sheet, you have four attributes to distribute a given set of points among: Strength, Dexterity, Intelligence, and Charisma. Each of these influences the 18 available skills. Some skills depend on a single attribute, while most are influenced by two.

If you want Morkin to be more specialised in combat and defence, it makes sense to allocate more points to Strength and Dexterity. On the other hand, if you prefer him to be more experienced in survival (such as orientation, camping, hunting, foraging, disarming traps, etc.), then Intelligence and Dexterity would be the most suitable choices.  And don’t forget about Charisma if you want better buying and selling prices at markets or to enhance your Persuasion, Animal Handling, or Mental Toughness…

Once you have assigned the limited points available to your Attributes (which can be improved during the game by earning experience points through defeating enemies and completing subquests), you will then allocate a set of points to improve individual skills. These skills can also be enhanced during the game by achieving critical rolls.

After finishing with skills, you will select a specialisation for Morkin—an area in which you want him to excel further. In the game, this is called “Mastery.” For example, the Pathfinder mastery increases your Orientation by +10. There are 11 Masteries available.

Once you have completed this process, Morkin’s Attributes and Skills on his character sheet will be ready. All that remains are a few additional details, such as his health points, fatigue points, starting equipment, etc.—and Morkin will be ready to begin his adventure!

Morkin is a table-top, solo-player game inspired by The Lords of Midnight, the strategy and adventure epic fantasy game created by Mike Singleton and first released for the ZX Spectrum in 1984. The Lords of Midnight is often ranked among the greatest role-playing and strategy games of the 1980s.

You will step into the role of Morkin as he embarks on his quest to destroy the Ice Crown. Played on a hexagonal map, the game blends role-playing elements with strategic exploration and adventure. All you will need to play Morkin is the book, a pencil, eraser, a few dice and your imagination.

Developed under licence from https://www.thelordsofmidnight.com/

Artwork by Miguel R. Mata (@miguelr.mata)

Layout & Graphic design by Esteban Iglesias (@estebaniglesias_pro) for nonserial (@nonserial_pro)

© 2026 Morkin - Emenia Games. All rights reserved. Developed under licence from https://www.thelordsofmidnight.com/ -