Beasts of Death

Hello there!

Today, I’d like to tell you about the Beasts of Death, creatures that dwell primarily in the underground ruins you may encounter during your journey to locate and destroy the Ice Crown.

Through the slow and cruel arts of fear, ice, and torment, Doomdark’s prisoners were corrupted and enslaved, resulting in grotesque mutations within the subterranean prisons of the Ruin of Death, near Ushgarak. These wretched beings now inhabit the underground almost entirely, yet for reasons unknown, they are gradually spreading deeper into the depths of Midnight and have even been sighted on the surface. This growing threat can only be eliminated by destroying the Ice Crown.

There are several types of Beasts of Death, each with unique attacks, abilities, and loot. They are among the most dangerous foes you’ll face in the game (excluding dragons and certain unique adversaries). 

In Miguel Romero’s illustration, you can see the Bone Collector. As its name implies, you can likely guess its favourite pastime… You’ll need to ensure it doesn’t add your bones to its collection!

Morkin is a table-top, solo-player game inspired by The Lords of Midnight, the strategy and adventure epic fantasy game created by Mike Singleton and first released for the ZX Spectrum in 1984. The Lords of Midnight is often ranked among the greatest role-playing and strategy games of the 1980s.

You will step into the role of Morkin as he embarks on his quest to destroy the Ice Crown. Played on a hexagonal map, the game blends role-playing elements with strategic exploration and adventure. All you will need to play Morkin is the book, a pencil, eraser, a few dice and your imagination.

Developed under licence from https://www.thelordsofmidnight.com/

Artwork by Miguel R. Mata (@miguelr.mata)

Layout & Graphic design by Esteban Iglesias (@estebaniglesias_pro) for nonserial (@nonserial_pro)

© 2026 Morkin - Emenia Games. All rights reserved. Developed under licence from https://www.thelordsofmidnight.com/ -