Morkin is now available at Itch.io
Morkin PDF version is finally available at Itch.io You can get it here: https://juandbb.itch.io/morkin-the-lords-of-midnight
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Morkin PDF version is finally available at Itch.io You can get it here: https://juandbb.itch.io/morkin-the-lords-of-midnight
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Geek Gamers, one of the leading YouTube channels dedicated to solo RPGs, has highlighted Morkin as one of the best solo role-playing games they have played in 2025.
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Morkin: The Lords of Midnight Solo Adventure Game is available on Amazon and DriveThruRPG.On Amazon, you can find the softcover Standard White Paper edition.On DriveThruRPG, the game is offered in […]
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Gwydion has created some Free Virtual Character Sheets for Morkin. They are really great!!
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The Kickstarter campaign has ended! To be honest, I wasn’t expecting such a big response—650 people have backed the project and will soon be able to play Morkin! I can’t […]
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Finally, Morkin: The Lords of Midnight Solo Adventure Game has launched on Kickstarter! We’re three days in already, and the reception has been far better than I expected. I’m truly […]
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One of Morkin’s skills is Orientation, the value of which depends on how many points you’ve assigned to your Intelligence attribute. Each time you wish to leave a hexagon on […]
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Hello! I already have a first version of the Morkin: The Lords of Midnight Solo Adventure Game manual. There are still some corrections to be made, but I can finally see the […]
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As some of you may know, in the original game The Lords of Midnight, there are armies consisting of both foot Warriors and mounted Riders. In Morkin, since it leans more towards […]
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Today, I’ll be talking about combat in Morkin. As you progress through your adventure, you won’t be able to avoid combat—whether through events, exploring dungeons, or simply encountering enemies along […]
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Today, I want to talk about the Named enemies you might encounter during your adventure (or not, depending on the decisions you make while guiding Morkin). These enemies are unique, and you’ll only […]
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During your adventure in Morkin, you may have the opportunity to recruit companions, who are usually found at Special Sites. For simplicity, you will recruit their Lord rather than entire armies, […]
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In the mockups I’m sharing, you can see the amazing work that Miguel Romero Mata (@miguelr.mata) has done on the illustration and Esteban Iglesias (@estebaniglesias_pro) on the design and layout. […]
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Although most of your adventure as Morkin takes place on the inhospitable, frozen surface of Midnight, there will be times when you come across ancient ruins or unexplored caves. These […]
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When you begin playing as Morkin, you will have a single goal: to reach the Tower of Doom and destroy the Ice Crown, the source of Doomdark’s power, which has […]
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Hello there! Once you have created Morkin, as we saw last week, it will be time to begin your adventure. Leaving the Tower of the Moon, deep within the Forest […]
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When creating Morkin’s character sheet, you have four attributes to distribute a given set of points among: Strength, Dexterity, Intelligence, and Charisma. Each of these influences the 18 available skills. […]
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Hello there! In Morkin: The Lords of Midnight Solo Adventure, there are two maps: one hexagonal, covering the western part of Midnight, which you will use for most of the game, and […]
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Keeps and Citadels play a vital role in Morkin: The Lords of Midnight Adventure. Along your journey, you may encounter two types: allied Keeps and Citadels, and the enemy’s dark Keeps […]
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Hello there! Today, I’d like to tell you about the Beasts of Death, creatures that dwell primarily in the underground ruins you may encounter during your journey to locate and […]
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Towers are one of the notable structures you can encounter in Midnight. Strongholds of the Wise, these nearly impregnable refuges offer guidance and temporary aid, often enhancing your abilities. For […]
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