During your adventure in Morkin, you may have the opportunity to recruit companions, who are usually found at Special Sites. For simplicity, you will recruit their Lord rather than entire armies, as in the original The Lords of Midnight computer game. Nevertheless, these companions can often mean the difference between life and death.
A character is not guaranteed to join you as a companion when you approach them; this depends on the level of Ice-Fear present (emanating from the Ice Crown, which you must find and destroy) and their own bravery (determined by rolling a D6).
Managing companions individually could become overly complex, so companions do not perform actions directly. Instead, their contributions are represented as bonuses. When a companion joins your group, you add their skill bonuses to your own. For example:
The Lord of Shadows, who has 35 HP, adds +3 to your Melee skill, +2 to Defence, +1 to Damage, +2 to Perception, +10 to Foraging, and provides 6 rations to your equipment. (Companions consume rations daily, except for Farflame the Dragonlord, who hunts his own food.)
Companions can take damage in combat (and may die, of course). They recover HP by resting, camping, or after a successful First Aid skill check, which requires one bandage per companion.
Morkin is a table-top, solo-player game inspired by The Lords of Midnight, the strategy and adventure epic fantasy game created by Mike Singleton and first released for the ZX Spectrum in 1984. The Lords of Midnight is often ranked among the greatest role-playing and strategy games of the 1980s.
You will step into the role of Morkin as he embarks on his quest to destroy the Ice Crown. Played on a hexagonal map, the game blends role-playing elements with strategic exploration and adventure. All you will need to play Morkin is the book, a pencil, eraser, a few dice and your imagination.
Developed under licence from https://www.thelordsofmidnight.com/
Artwork by Miguel R. Mata (@miguelr.mata)
Layout & Graphic design by Esteban Iglesias (@estebaniglesias_pro) for nonserial (@nonserial_pro)