When you begin playing as Morkin, you will have a single goal: to reach the Tower of Doom and destroy the Ice Crown, the source of Doomdark’s power, which has imprisoned all of Midnight in a perpetual winter. The Ice Crown not only traps the land in ice but also seeps into the minds of its inhabitants, instilling them with an overwhelming, frozen fear.
The Tower of Doom lies in the north, within the Forest of Doom, at the foot of the Mountains of Death, and is surrounded by several Citadels. Reaching it will not be easy. Along the way, you will cross mountains, hills, plains, and forests… You will have the opportunity to visit villages, keeps, citadels, lakes, ruins, caverns, henges, and liths. Along your journey, you will encounter all manner of characters and monsters. A few, very few, will be friendly and may even join your party to aid you in your quest. Most, however, will attack you on sight.
Once you reach the Tower of Doom, do not assume you can simply walk in and claim the Ice Crown. It is likely to be heavily guarded. Moreover, throughout your adventure, you must learn how to destroy the Crown, for you cannot do so by your own strength alone.
Morkin is a table-top, solo-player game inspired by The Lords of Midnight, the strategy and adventure epic fantasy game created by Mike Singleton and first released for the ZX Spectrum in 1984. The Lords of Midnight is often ranked among the greatest role-playing and strategy games of the 1980s.
You will step into the role of Morkin as he embarks on his quest to destroy the Ice Crown. Played on a hexagonal map, the game blends role-playing elements with strategic exploration and adventure. All you will need to play Morkin is the book, a pencil, eraser, a few dice and your imagination.
Developed under licence from https://www.thelordsofmidnight.com/
Artwork by Miguel R. Mata (@miguelr.mata)
Layout & Graphic design by Esteban Iglesias (@estebaniglesias_pro) for nonserial (@nonserial_pro)